Hideo Kojima embarks on Death Stranding world tour in Taipei
Death Stranding 2, the latest release from the renowned game director Hideo Kojima, launched to great anticipation on June 16, 2025. The game was critically acclaimed upon release, with many considering it an improvement over the original, and Kojima and his team and currently promoting their game and reaching out to the fandom by embarking on a global tour.
On July 6, the tour made a stop in Taipei, where Hideo Kojima himself met the fandom and answered questions about the game. The event was featured heavily on the Kojima Productions and Hideo Kojima’s own person social media handles.
Death Stranding 2 continues its promotional blitz「DEATH STRANDING 2」台北イベント、大成功でした。 @Kojima_Hideo 監督、NPCとして出演させていただき、本当にありがとうございました。いつか私のホラー映画にもカメオ出演していただけたら嬉しいです。The DEATH STRANDING 2 event in Taipei was a blast! Huge thanks to Mr. @HIDEO_KOJIMA_EN ,… pic.twitter.com/v3ulwZ4heQ
— Kevin KO (@directorkevinko) July 6, 2025
Death Stranding 2 continues to be heavily promoted by Hideo Kojima and his team. The game, which is Kojima’s second major release after his departure from Konami, has been highly anticipated both within Kojima’s own dedicated fanbase, as well as that of the PlayStation 5, which the game is currently exclusive to.
The Kojima Productions trip to Taipei featured appearances from Kojima himself, as well as Yoji Shinkawa, a prominent character designer who’s collaborated with Kojima ever since 1998’s Metal Gear Solid, alongside composer Ludwig Forsell, and title designer Kyle Cooper. Taipei is the seventh stop on the Death Stranding world tour that originally commenced on June 8 in Los Angeles. The early tour dates tied into the game’s pre-release promotion, but Kojima Productions is set to continue with the tour until at least November of this year.
Death Stranding 2 and its predecessor are the first major projects Hideo Kojima has worked on since his departure from Konami in light of Metal Gear Solid V’s troubled development cycle. Death Stranding was announced at The Game Awards in 2017, and remained in development for close to two years before its launch in November of 2019. The game was largely well-received, but the radically different approach Kojima took with both gameplay and storytelling proved divisive.
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