Why GTA Tokyo and Moscow Never Happened: Rockstar Games Reveals Secret International Plans
Have you ever wondered what it would be like to cause chaos on the neon lit streets of Tokyo or navigate the snowy avenues of Moscow in a Grand Theft Auto game? It turns out that you are not the only one. For years, gamers have been dreaming of a GTA Tokyo or a GTA Rio, and as it happens, Rockstar Games was actually thinking about it too. According to some fascinating new insights from a former high ranking developer, the studio seriously considered taking the franchise global before ultimately deciding to stick with what they know best.
The Secrets Behind GTA Tokyo and Other Lost Cities
In a revealing conversation with GamesHub, Obbe Vermeij, the former technical director at Rockstar Games who worked on legendary titles like GTA 3 and San Andreas, shared some major "what if" moments. He mentioned that the team had plenty of ideas for setting the games in places like Rio de Janeiro, Moscow, and even Istanbul. Out of all these international locations, GTA Tokyo actually came the closest to reality. Vermeij noted, “We had ideas about GTA games in Rio de Janeiro, Moscow and Istanbul. Tokyo almost actually happened. Another studio in Japan was going to do it, take our code and do GTA: Tokyo. But then that didn't happen in the end.”Why Rockstar Games Chose the USA Over International Maps
So, why did we end up staying in America instead of hopping on a virtual plane to Japan or Russia? It really comes down to the sheer scale of the franchise and the risks involved. When a series becomes a multi billion dollar powerhouse, every decision is scrutinized. Vermeij explained that the comfort of the American setting is a huge safety net for the developers. He stated, “when you've got billions of dollars riding on it, it's too easy to go let's do what we know again, and also America is basically the epicenter of Western culture, so everybody knows the cities, even people who haven't been there. They have a mental image of the cities.” This cultural familiarity makes it much easier for a global audience to connect with the game world.You may also like
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