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Apple Vision Pro is getting a flight simulator this Spring — thanks to Nvidia

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Apple Vision Pro users will soon be able to strap in for an immersive flight simulation experience, as X-Plane 12 is coming to the headset later this spring via Nvidia's CloudXR 6.0 streaming technology.

The arrival hinges on visionOS 26.4, currently in beta, which introduces native support for CloudXR 6.0. Once live, a free companion app on the App Store will let the headset automatically detect a running instance of X-Plane 12 and stream it directly to your eyes. You'll need an existing copy of X-Plane 12 for Mac or Windows, which runs $59.99.
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X-Plane isn't just a casual game —it's used by actual pilots for training, and a full physical setup with yoke, rudder pedals, and throttle quadrant can run into thousands of dollars. Bringing that to a spatial headset is a meaningful step.

CloudXR Sidesteps the Vision Pro's Gaming Gap

Rather than running locally on the M5 chip, the simulator streams from a remote PC or cloud-based Nvidia RTX system. The Vision Pro handles the cockpit view and user interaction locally via RealityKit, while the outside-world visuals stream in from the remote machine — a sensible split given the hardware.

ARKit tracks physical cockpit hardware positions in real time, enabling a mixed-reality setup where your real yoke and pedals line up with what you see in the headset. Foveated streaming keeps the resolution sharp where your eyes are actually looking, while protecting gaze data in the process.

iRacing was also confirmed for CloudXR support on visionOS 26.4, announced at GDC this week. X-Plane is unlikely to be the last simulator taking advantage of the technology.